There are always people being curious about our development toolset. I’m listing them here:
- Game Engine
- MOAI based ( http://moaiforge.com/ )
- In-House Framework : MOCK
- In-House IDE: Gii
- Coding:
- Editor: Sublime Text ( https://www.sublimetext.com/ )
- Version Control: Git + Source Tree ( https://www.sourcetreeapp.com/ )
- Visual Graph Editor: YED ( https://www.yworks.com/products/yed )
- Language Used
- Runtime: C++
- Editor: Python / Lua
- Game Framework: Lua
- and some home-made DSLs
- Art
- Animation: Aseprite ( https://www.aseprite.org/ )
- Design: Adobe Photoshop
- Asset Version Control: SVN
- Audio
- Engine: FMOD Studio ( http://www.fmod.com/ )
- ETC
- Translation Platform: Pontoon ( https://pontoon.mozilla.org )
- Project/Office Management: ODOO ( https://www.odoo.com )
- Design Document Management: Confluence ( https://www.atlassian.com/software/confluence )
- Datasheet Editor: LibreOffice ( https://www.libreoffice.org/ )
- File Sharing: Google Drive / DropBox
- Netmeeting : ZOOM ( https://zoom.us )
- Version Control Server:
- GitBlit ( https://gitlab.com/ )
- SVN ( https://www.visualsvn.com/server/ )
I may not understand how programming work (for now at least), But what i know is that this game is a work of art<3 <3
I'm very excited to see the final product, i wish the team good luck with finishing it 😀
This game already looks amazing <3 I hope you guys finish it soon so you can share it with everyone c: Great job!
Thank you very much, the information helps alot!
When is this game coming out on Nintendo switch you have less than a month in 2020.
You can use a Visual Graph Editor like Creately as well. Has a lot of features to easily visualize graphs.
I know this is late. But during the production what hardware are u using for development. Is it macbook ? Please could you share it? What tablet for artwork? Thank you